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[Info] Can we do it?

I've been asked what we can do with this mod.

Things that are currently possible as far as I'm aware:

- Moving/scaling/rotating facial bones
- Scaling body bones (haven't specifically tried, but I'm 95% sure this can be done because of some other testing I did)
- Moving/scaling/rotating additional bones (i.e. the FO4 skeleton, like Skyrim's, isn't a static thing: we can add more bones/nodes to it and "skin" (attach) things to them. This enables things like adding additional bones specifically for headgear, glasses, etc, which we can then place whereever we please on the head/face. Theoretically, this isn't even limited to there: we can move things around the body, too, enabling things like moving accessories to avoid clipping into clothing.)


Things that are not currently possible from the looks menu with my level of knowledge:

- Moving/scaling/rotating the head
- Moving/scaling/rotating the face as a whole
- Moving/scaling/rotating the hair

The head seems to be treated specially by the game, so applying translation/scaling/rotation to it does nothing; it's all ignored. I would guess this is due to Havok overriding changes (gotta have the head flap around when you die!), but I don't know for sure. I badly wanted hair moving/scaling in particular, but for now, I'm moving these to the back burner. Maybe expired can figure out what I'm doing wrong.

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[Release] 0.5 is up

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[Curiosity/Technical TL;DR] A note on selecting sculpts using the mouse.

I'm sure anyone who's used EFS has noticed that when mousing over the face, the sculpt list will freak out and generally zoom down to the last sculpt that moves whatever is under the mouse. Generally this is the single-side sculpt for that. The criteria seems to be: Is there 1 or more sculpts that ONLY use this bone? If yes, go to the LAST one parsed that fits this condition. If no, Is there 1 or more sculpts that INCLUDE this bone? If yes, go to the LAST one parsed that fits this description. I thought I could trick the selection by putting the single-side sculpts high in the list (so they don't fit the "parsed last" condition), but since the game seems to prefer them regardless, it doesn't make much of a difference. That in mind, I'm probably going to make a shortened version of the sculpt list that excludes the single-sided sculpts, since I get the impression that people don't use them much anyway. The full list will still be available too,

[Status] Still alive

Dunno if anyone actually reads this thing, but might as well write something in case they do. I haven't felt much like working on FO4 stuff for more than a month, for various reasons, but I'm going to make an effort to get back into it. Extended stuff in the next update: Upper Nasolabial (moved by the Upper Jowls vanilla sculpt) Jaw - Outer Jaw - Inner Face - Lower Separate left/right for the eye sculpts, possible for the eyelid morphs too (need to make sure it's possible) Possibly more, but I think that would be a fair-sized update. Upper Nasolabial sculpt is done (just need to make sure I got one of the rotations mirrored), the rest should go reasonably quickly once I get on them. Update 0.6 coming soon to a game near you, probably.