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[Status] Still alive

Dunno if anyone actually reads this thing, but might as well write something in case they do. I haven't felt much like working on FO4 stuff for more than a month, for various reasons, but I'm going to make an effort to get back into it. Extended stuff in the next update: Upper Nasolabial (moved by the Upper Jowls vanilla sculpt) Jaw - Outer Jaw - Inner Face - Lower Separate left/right for the eye sculpts, possible for the eyelid morphs too (need to make sure it's possible) Possibly more, but I think that would be a fair-sized update. Upper Nasolabial sculpt is done (just need to make sure I got one of the rotations mirrored), the rest should go reasonably quickly once I get on them. Update 0.6 coming soon to a game near you, probably.
Recent posts

[Release] 0.5 is up

No more Beta? No more Beta. Patch notes: - Changed to using an NMM installer, no more juggling multiple files - Split the mod into two versions; one with single-side sculpts, one without - Rearranged the Mouth sculpts a bit, grouping the tops and bottoms together, as having them separate was driving me up the wall - Added separate Fine and Y/Z scales for the Forehead - Added a full set of sculpts for the Cheekbones, Chin, Adam's Apple, Upper Neck Sides and Lower Neck Sides - Rewrote some of the main file description - Probably something else I'm forgetting, find it and win a prize

[Curiosity/Technical TL;DR] A note on selecting sculpts using the mouse.

I'm sure anyone who's used EFS has noticed that when mousing over the face, the sculpt list will freak out and generally zoom down to the last sculpt that moves whatever is under the mouse. Generally this is the single-side sculpt for that. The criteria seems to be: Is there 1 or more sculpts that ONLY use this bone? If yes, go to the LAST one parsed that fits this condition. If no, Is there 1 or more sculpts that INCLUDE this bone? If yes, go to the LAST one parsed that fits this description. I thought I could trick the selection by putting the single-side sculpts high in the list (so they don't fit the "parsed last" condition), but since the game seems to prefer them regardless, it doesn't make much of a difference. That in mind, I'm probably going to make a shortened version of the sculpt list that excludes the single-sided sculpts, since I get the impression that people don't use them much anyway. The full list will still be available too,

[Status] Procrastination continues, but shows signs of lessening

Yea, I'm still here. Got caught up playing Crossout a bit, but now that I've realized I'll likely have to pay money to craft decent things (or outright buy them), I...think I'll stop doing that quite so much. I should proooobably finish the mod up and get it "ported" to the consoles, right. Upcoming sculpts in order: ;510000 - Cheekbones Back ;510500 - Cheekbones ;511000 - Upper Nasolabial (area to the sides of the bottom of the nostrils...ish) ;511500 - Cheeks ;512000 - Jaw Back ;512500 - Jaw Middle <mouth sculpts> ;518000 - Chin (single bone unfortunately) ;518500 - Throat/Adam's Apple (also single bone) ;519000 - Neck Sides ;519500 - Neck Lower Sides Yea, there's actually quite some customization in the neck, but it's primarily in the front/front sides iirc. Possible ones, they're in the facial skeleton but I haven't checked to see if I can move them (probably not): ;520000 - Neck ;520500 - Neck Low ;521000

[Status] Faffing about, messing with head and hair

As it turns out, one can move the Head bone in skeleton.nif to move the hair (or more accurately, the back half of the head, and the hair is sorta skinned to the Head bone as well). Similarly, one can move (and scale) the Head bone in skeleton_female_facebones.nif to move the entire face/front of the head. Although this takes changes to the neck to look right. While this affects NPCs as well (everyone uses a single skeleton), mild changes are fine, namely getting rid of the fore fivehead that females get and reducing the giraffe neck a bit. I'll probably release a modified skeleton that affects these changes.

[Release] Ahh, sweet release (0.4 is up)

Echoing the changelog: - Added section titles and spacers to the list, making it easier to navigate - Fixed a few minor "bugs", left a few others to look after the place - Added a full set of sculpts for the Nose, Mouth and Dimples - Added single-side sculpts for the Mouth and Dimples

[Progress] Getting there

Sculpts have all been checked, and a list of needed changes made. Currently more than halfway through said list. The following sculpts need modified in some way: Region    517000    X    Y    -Z    X    Y    Z    95    3    ;Mouth - Corners Region    517010    X    Y    -Z    X    Y    Z    95    3    ;Mouth - Corners Fine Region    517030    X    Y    -Z    X    Y    Z    95    3    ;Mouth - Corners Scale X Region    517034    X    Y    -Z    X    Y    Z    95    3    ;Mouth - Corners Scale Y Region    517037    X    Y    -Z    X    Y    Z    95    3    ;Mouth - Corners Scale Z Region    517060    X    Y    -Z    X    Y    Z    95    3    ;Mouth - Corners Rotation X Region    517064    X    Y    -Z    X    Y    Z    95    3    ;Mouth - Corners Rotation Y ; Region    517500    X    Y    -Z    X    Y    Z    95    3    ;Mouth - Dimples Region    517510    X    Y    -Z    X    Y    Z    95    3    ;Mouth - Dimples Fine Region    517530    X    Y    -Z    X    Y    Z    95    3    ;Mou