Dunno if anyone actually reads this thing, but might as well write something in case they do. I haven't felt much like working on FO4 stuff for more than a month, for various reasons, but I'm going to make an effort to get back into it. Extended stuff in the next update: Upper Nasolabial (moved by the Upper Jowls vanilla sculpt) Jaw - Outer Jaw - Inner Face - Lower Separate left/right for the eye sculpts, possible for the eyelid morphs too (need to make sure it's possible) Possibly more, but I think that would be a fair-sized update. Upper Nasolabial sculpt is done (just need to make sure I got one of the rotations mirrored), the rest should go reasonably quickly once I get on them. Update 0.6 coming soon to a game near you, probably.
No more Beta? No more Beta. Patch notes: - Changed to using an NMM installer, no more juggling multiple files - Split the mod into two versions; one with single-side sculpts, one without - Rearranged the Mouth sculpts a bit, grouping the tops and bottoms together, as having them separate was driving me up the wall - Added separate Fine and Y/Z scales for the Forehead - Added a full set of sculpts for the Cheekbones, Chin, Adam's Apple, Upper Neck Sides and Lower Neck Sides - Rewrote some of the main file description - Probably something else I'm forgetting, find it and win a prize